Recruiter Tour


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This tour is targeted at recruiters who only have five minutes to assess potential employees. Click the embedded links (which may open additional browser windows) if you wish to examine these points in greater detail.

You can also view my on-line resume or download a copy of my resume in PDF format for off-line viewing.

Objective

To contribute to the development of high quality games in the following areas:

Work Samples

Game Projects

For The Birds! a natural-life simulation of small bird who must forage for food and evade predators in order to survive. The demo is intended demonstrate knowledge of:

Cannonball, a collaborative effort to create a racing game prototype based on the Cannonball Run genre of films but set in the distant future. This project involved:

Graphics Programming

Source code and animations from my undergraduate thesis LLab: a software laboratory for experimenting with animations of plant growth using procedural modeling (L-systems) and texturing techniques (RenderMan shaders).

Videography

I've made some short videos showcasing:

Skills Summary

Languages

APIs and Engines

Applications

Education Summary

Computer Science degree from McGill University, the "Harvard of Canada"

Relevant Courses

Conferences

SIGGRAPH 2001 Courses

GDC 2004 Workshops

E3 2004 Workshops and Sessions

SIGGRAPH 2004 Courses

I attended numerous courses but focused primarily on those involving game development, real-time shading and graphics for mobile devices. Highlights were:

Will be attending GDC 2005

Work Examples

Due to non-disclosure agreements I can only offer descriptions of this work. E-mail me if you would like to contact the people and companies involved.

Game Development

Graphics Programming

Software Engineering


The tour concept was inspired by E3 (2004) session 1.8 (panelists: thank you again for your valuable advice!) For more information or to obtain DVDs, code or documents E-mail me at keithmerrilliv@yahoo.ca.

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